Oh huh, that's a new one--luckily for me I've been working on a completely new hitbox system anyways so I might just be able to swap this out entirely in the near future! ...also I'm still stunned you played for like three hours
a bit more generous hurtbox that likely won't have "thin air around enemies killed me"
slightly stricter jump-through platform climbing (the generousity here seems to work against the player)
something about jumping towards poles while enemies are around killing you (not a bug; just bs moment)
(less important one) M2 styled gadgets (as seen in their battle garegga & other shmup ports) that show enemy spawn order & combo timer & other useful stuffs
2000 points and then every 5000 after that. Thanks so much btw!! This was a gamejam game I've been steadily reworking and expanding so there's still some leftover awkwardness from when it first began, been planning a new hitbox system that isn't made in like five seconds at some point.
Definitely love the idea of the M2 debug style viewers, I think that would be fun for people to practice with too. I can also say the rest of the main levels from SF1UE (Playful Park, Forever Flowery Fields, Lightning Rod Lake, Cool n Chill Caverns, Starscraper, Mecha Moon) will be in as well as boss fights and an adventure mode, at some point anyway!
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i'm freaks
You are the best kind of insane lmfao
so this happened when I jumped here while I was trying to get one million on the video
Oh huh, that's a new one--luckily for me I've been working on a completely new hitbox system anyways so I might just be able to swap this out entirely in the near future! ...also I'm still stunned you played for like three hours
wishlist
also what are the exact extend values?
could increase those if all the wishlist stuffs would make the game too easy
2000 points and then every 5000 after that. Thanks so much btw!! This was a gamejam game I've been steadily reworking and expanding so there's still some leftover awkwardness from when it first began, been planning a new hitbox system that isn't made in like five seconds at some point.
Definitely love the idea of the M2 debug style viewers, I think that would be fun for people to practice with too. I can also say the rest of the main levels from SF1UE (Playful Park, Forever Flowery Fields, Lightning Rod Lake, Cool n Chill Caverns, Starscraper, Mecha Moon) will be in as well as boss fights and an adventure mode, at some point anyway!