Strato Scruffy is one of the most important pieces of lost media in modern gaming and it's good to finally have it fully restored and playable. Hard recommend to any fans of SHMUPS like...
Well I haven't really played any Shmups besides Strato Scruffy but I guess that just proves it's better than the others.
Just managed to get Strato-Scruffy to work on my computer and played through all of it! Ten out of ten game
I think I remember you saying something about adding health drops to enemies in one of your devlogs, which definitely seems like a good idea in hindsight. There's definitely a few moments throughout the game where you can get chunked by a bunch of cheap hits, although the rest of the game feels easy in comparison. It's probably for the best that a really old and somewhat janky game like this is on the easier side, so as not to turn into something too frustrating.
Also, this is my first time actually playing the game. I remember seeing your various videos and clips of it on your old YouTube channel way back in the day, so it was a pretty surreal experience to actually play the game for the first time, over a decade later, haha.
It legit has the feeling of like, playing lost media or something. It’s weird, it was absolute horrible spaghetti code, but I think I was able to somehow chisel it just enough to make finishing the game reasonable? I did it in like a month somehow. It makes me want to go back and finish some other stuff I never finished back in the day. Seriously though, I’m genuinely surprised at how well the final product turned out. Glad it was actually worth the wait!
Yeah, I’d definitely like to go back and give the enemies actual tells. It used to be worse—they’d attack randomly with no pattern. I compromised a little bit by having the enemies attack in an actual pattern but with a single randomized delay when the level starts. I’ve thought about adding an arcade mode for funsies, maybe that’ll be a good excuse to rework the enemies a little bit further.
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thes gaem are so peak ..
i had so much fun playing through them all, it’s still really fun to come back to them after a while and replay them again!
i can't believe that you made SO MANY GAMES THESE YEARS
Me too! Almost makes me forget about how slow my output was in the mid 2010's
the sweep never ends bay BEEE
Strato Scruffy is one of the most important pieces of lost media in modern gaming and it's good to finally have it fully restored and playable. Hard recommend to any fans of SHMUPS like...
Well I haven't really played any Shmups besides Strato Scruffy but I guess that just proves it's better than the others.
REAL
I guess on the subject of other shmups it’s kinda like Fantasy Zone…a half assed version of it anyway, but one that turned out surprisingly decent
Just managed to get Strato-Scruffy to work on my computer and played through all of it! Ten out of ten game
I think I remember you saying something about adding health drops to enemies in one of your devlogs, which definitely seems like a good idea in hindsight. There's definitely a few moments throughout the game where you can get chunked by a bunch of cheap hits, although the rest of the game feels easy in comparison. It's probably for the best that a really old and somewhat janky game like this is on the easier side, so as not to turn into something too frustrating.
Also, this is my first time actually playing the game. I remember seeing your various videos and clips of it on your old YouTube channel way back in the day, so it was a pretty surreal experience to actually play the game for the first time, over a decade later, haha.
It legit has the feeling of like, playing lost media or something. It’s weird, it was absolute horrible spaghetti code, but I think I was able to somehow chisel it just enough to make finishing the game reasonable? I did it in like a month somehow. It makes me want to go back and finish some other stuff I never finished back in the day. Seriously though, I’m genuinely surprised at how well the final product turned out. Glad it was actually worth the wait!
Yeah, I’d definitely like to go back and give the enemies actual tells. It used to be worse—they’d attack randomly with no pattern. I compromised a little bit by having the enemies attack in an actual pattern but with a single randomized delay when the level starts. I’ve thought about adding an arcade mode for funsies, maybe that’ll be a good excuse to rework the enemies a little bit further.