Uncle Swordsman Story First Look (3.0)
Super Freaks 1 Ultimate Edition 3.0 » Devlog
Super Freaks 1 Ultimate Edition 3.0 will contain a third story, the Uncle Swordsman Story. Uncle Swordsman, not fit to simply spout exposition from walkie talkies, uses his swordsman aura to increase his agility the more yorbs you get. At max aura, you'll jump a little higher and run almost twice as fast. I've completed a few levels almost a full minute faster. Beware though, you will lose all of your aura if you get hit!
Uncle Swordsman will also fight a totally different final boss. More on that later!
Get Super Freaks 1 Ultimate Edition 3.0
Super Freaks 1 Ultimate Edition 3.0
It's super! It's freaky! It's the ultimate co-op platformer experience!
Status | Released |
Authors | SuperFreaksDev, philRaco Indie, defnotreal_ |
Genre | Platformer |
Tags | 2D, Cartoon, Co-op, four-player, GameMaker, Multiplayer, stupid, three-player, Two Player, weird |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
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Comments
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I can't believe you're adding a third story mode! What are you, some kind of super-freak or something?
I see you've been working hard on polishing up the game and adding lots of features! I've been wanting to get back to your game soon (I remember the last version I played stopped at an empty room in place of the last world's first level, so it's been a while), and 2.0 looks like it'll be a great way to experience the endgame for the first time. I'm about to bump up your download count; keep up the great work!
Thanks a bunch!! The endgame levels are some of my favorites so hopefully you like them too. You should try Bad Guys too if you can, it’s really fun. Have a good time with it!
Just got 100% in the main story mode, planning to try the bad guys story at a later point. The end-game levels are definitely very good, I agree! The only thing I'd really criticize is that the "snaptrap" enemies in one of the chase sequences that's super zoomed-out are really hard to see since they're small and blend in really well with the color palette of the level. They were easy enough to avoid once I knew they were there, but I ran into them a handful of times without seeing them.
I did run into one particular glitch during my playthrough; I managed to clip right through the rotating "graham cracker" platform twice. I think I got into wall-jump position right before it started acting as a floor, so I ended up falling right through the platform entirely. Not sure if you're aware of this already!
I was going to suggest that the homing fireball projectile (the thing that gave me the most trouble for sure) should be an unlockable character as a joke, but then I got 100%...