Demo 5 (Happy New Year!!!)


I still need to record a co-op playthrough but I’ll do that when I’m not sick of sitting at my PC.

New levels include:

  • Cool n Chill Caverns, an ice level
  • Starscraper, an astral tower with rising elevators and all sorts of weird platforms
  • Cool n Chill Secret, which is incredibly dark and hard to see in
  • Vs. Francis, which IMO is probably the coolest boss so far

Next demo I’d like to introduce some QOL features and little updates. Let me know if something kinda sucks or is irritating and I can go back and fix it. Happy new year!

Files

Demo 5 - New Years Demo - Super Freaks 1 Ultimate Edition.zip 204 MB
Dec 31, 2022

Get Super Freaks 1 Ultimate Edition 2.0

Comments

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Nice! Downloading it now and planning to check it out sometime soon.

Thanks! Let me know if you find any weird bugs or anything, I’m in the middle of redoing the collision detection a bit

Just finished playing through all the levels! Yeah, I did find two small bugs:

I assume that the volume is supposed to increase or decrease in flat increments of 5%, but sometimes it offsets and increases by 4% or 6% instead. I'm assuming that might be some sort of rounding error?

This small tunnel in the Barrel Canyon level where the rolling spike balls filter out instantly kills you if you touch it. I assume the game thinks that I'm being crushed between the platforms.

Aside from those, I thought that most of the new levels and all of the bosses were solid! The game definitely has a steep difficulty curve, as increasingly difficult level designs combine with new, also increasingly difficult mechanics. I found myself starting to feel frustrated with the ice and the darkness mechanics in World 5, though. You seem to maintain the friction if you jump off the ice, and your jump ends up being locked into an arc that you can hardly adjust; it's completely different from how jumping off any other ground type works. This ended up really messing with me at multiple sections of the level and caused me to jump with nearly no horizontal speed and fall right into the adjacent pit a handful of times. I don't think the darkness is too bad, but I feel like the player could use a slightly larger viewing radius. I found myself being unable to see some of the hazards, especially the big spike ball enemies, until I had already moved right into them. I started feeling the frustration of being stuck with 0 hearts every time I respawned at the checkpoint at the final section of the level, and I ended up giving in and taking the 10 hearts freebie after dying a whole bunch of times.

The bosses don't seem to scale in difficulty nearly as much as the levels, especially since you always have two free hearts to grab and the fight checkpoints after you've done half of the boss's life bar. I felt like Larry was an extremely easy boss and not much tougher than Cinge from the first world. Francis was definitely an interesting fight, but I quickly figured out his pattern and didn't struggle with him at all after that. In my opinion, Mega Klaw is probably the most challenging boss of the bunch, but compared to the normal levels, they're all pretty easy.

(+1)

Thanks for going into detail! I noticed a few bugs I’d like to fix so I think I’ll take this opportunity to do a few adjustments as well. I’ll probably post a little revision soonish!

You're welcome! I hope my wall of text didn't come across as too negative, since I did have a very positive experience with the game overall, but I wanted to try and focus on the newer additions and didn't want to repeat stuff from my other comment.

Also Happy New Year to you too!

No, you’re not being negative at all! It’s important that you point out the weaker bits so I can smooth them over. I’ve found whenever I go and do that it feels better every single time so by all means! I’m also in the middle of adding Easy/Normal/Hard layouts for every level which I’m about half done with as I have to go back and do it for the early levels. I think that should help make the game a bit more manageable for everyone.